Introduction - Cross screen dependencies
Cross screen dependencies exist when a control on one screen has a property that is dependent on (or references) a control on another screen. It becomes a problem because for one screen to load, the other screen also needs to be loaded in the memory.
Cross screen dependency - Example 1
Follow these steps to set up an example that shows what a cross screen dependency is:
- Add two labels on Screen 1 - Label 1 and Label 2
- Set X property of Label 1 to 20
- Set X property of Label 2 to Label1.X + Label1.Width + 20
A lot of times, makers copy and paste controls. Copy Label1 and paste it on Screen2 (Label1_1). Copy Label2 and paste it on Screen 2. Now you have Label2_1 with its X property set to Label1.X + Label1.Width + 20.
The control Label2_1 (on Screen 2) is now dependent on Label1 (on Screen 1). The fix is to simply set the X property of Label2_1 to Label1_1.X + Label1_1.Width + 20.
That way, Label 2 is dependent on Label 1 (both on Screen 1) and Label2_1 is dependent on Label1_1 (both on Screen 2).
Cross screen dependency - Example 2
Follow these steps to set up another example that shows what a cross screen dependency is:
- Add a gallery of Users on Screen 1 and name it galUsers
- Add a label on Screen 2 and set its Text property to galUsers.Selected.'Full Name'
- Set the OnSelect of galUsers to Navigate('Screen 2')
The label on Screen 2 is now dependent on the gallery on Screen 1. The fix is to change the OnSelect of galUsers to:
And then to set the Text property of the label on Screen 2 to: locSelectedUser.'Full Name'
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